Infinity 3D now supports real-time ray traced surface transparency. This enables basic glass effect and alpha channel in textures for plant leaves.

The image shown is 3D artist made restaurant interior scene with transparency used for glass materials and plant leaf textures. The image was rendered with a new Blender addon that is getting ready for a release. The image upon clicking it links to full 2k uncropped render.

In comparison, standard alpha blending with back-to-front rendering suffers from artifacts because sorting happens at a geometry level which often leads to an incorrect sort at a pixel level. This is not an issue with ray tracing.

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