Real-time ray traced 3D geometry
Direct ray tracing of patches that closely approximate subdivision limit surface, primitives and constructive solid geometry. Smooth geometry that scales better and is easier to use for 3D artist than standard tesselation technique. Smooth, detailed, sharp and lifelike 3D geometry every frame.
Real-time ray traced shadows
Intricate, detailed, clean, dynamic, stable and accurate shadows. Drastic image quality improvement compared to standard shadow mapping
Real-time ray traced transparency
Basic glass and tree leaves without sorting and other issues of standard alpha blending technique.
Real-time ray traced camera visibility
- Adaptive super sampling FSAA
- Texture enhancing rendering SSAA modes
- 32-bit depth comparisons
Demo editor and SDK available
Demo editor is a downloadable tech demo. Visualization SDK allows to embed Infinity 3D as a real-time viewport, instant high quality image renderer and fast animation renderer into products. Simple to use engine alternative over e.g. complex Vulkan / Metal based implementations.
Tech introduction video
Video shows real-time rendering with Infinity 3D render engine running on 12-core CPU.
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