Real-time ray tracing 3D graphics render engine for visualizations and games.
Direct ray tracing of patches that closely approximate subdivision limit surface. Curved geometry that always looks high-poly and scales well.
Intricate, detailed, clean and stable shadows. Avoids bias artifacts and limited shadow resolution of standard shadow mapping technique.
Transparent materials simply. Avoids sorting issues of alpha blending technique that lead to rendering artifacts.
Novel real-time ray tracing graphics technology introduction video with comparisons. Ray traced shadows, subdivision surfaces and SSAA are demonstrated at 30+ fps full HD running on a cpu.
As noiseless real-time graphics technology, Infinity 3D is usable both for viewport/game rendering and video and image rendering.
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