Infinity 3D


Real-time ray tracing 3D graphics render engine for visualizations and games.


Real-time ray traced 3D geometry

Direct ray tracing of patches that closely approximate subdivision limit surface. Curved geometry that always looks high-poly and scales well.

Standard rasterized smooth shaded triangles with 70k tris
Infinity 3D real-time ray traced patches

Real-time ray traced shadows

Intricate, detailed, clean and stable shadows. Avoids bias artifacts and limited shadow resolution of standard shadow mapping technique.

Standard shadow mapping with 1024px size
Infinity 3D real-time ray traced shadows

Real-time ray traced transparency

Transparent materials simply. Avoids sorting issues of alpha blending technique that lead to rendering artifacts.

No transparency
Infinity 3D real-time ray traced transparency

Tech introduction video

Novel real-time ray tracing graphics technology introduction video with comparisons. Ray traced shadows, subdivision surfaces and SSAA are demonstrated at 30+ fps full HD running on a cpu.

As noiseless real-time graphics technology, Infinity 3D is usable both for viewport/game rendering and video and image rendering.

Addon for Blender, demo editor and SDK available

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