Infinity now has native support for subdivision surface polygonal meshes, allowing to import assets from standard mesh modeling tools. Another major new feature is a new GUI editor. Additionally, first release date estimate for the engine and the new editor can be now made to late this year or early next year.
Supported subdivision surfaces are of the standard Catmull-Clark type. The engine internally represents the subdivision limit surface with patches that are directly ray traced, allowing to zoom in or render at any resolution without seeing polygons. The sportscar model image shown above links to high resolution image that was scaled down from 8k resolution.
Infinity’s new GUI editor allows access to most of the engine’s features without any programming.
First release date of engine SDK and the new editor are estimated at the end of this year or early next year.